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Old Jun 20, 2007, 06:34 AM // 06:34   #41
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/signed.

You should've added a poll.

Also there is 1 thing that would make the Pre experience wonderful in one single stroke, and that is the addition of a Northlands skill trainer selling a downgraded Signet of Capture.
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Old Jun 20, 2007, 07:00 AM // 07:00   #42
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Not a bad idea about using a poll.

I'd be concerned about the results however. The results would have been very skewed, I think by those that wish to remain hidden (for fear of losing their ill gotten pre-searing gear).

As a straight discussion, we can all see who respond and hold them accountable for their response.
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Old Jun 20, 2007, 07:53 AM // 07:53   #43
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/signed

Just add them damn things so those persons who used the glitche have no advantage any more.
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Old Jun 20, 2007, 08:43 AM // 08:43   #44
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Why does everyone want kits in pre-searing?
I don't have a kit/have never used kits but I feel that by turning pre-searing into another form of post-searing the entire atmosphere will be ruined.
/notsigned
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Old Jun 20, 2007, 09:38 AM // 09:38   #45
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/signed

Seriously, did the Ascalonians not have the technology to remove runes from armor before the searing, but they did two years later? I mean, if it was a span of 20-30 years later, I could understand, but 2 years!? C'mon! It's a simple thing to ask for, and would make pre a world more fun.
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Old Jun 20, 2007, 09:41 AM // 09:41   #46
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/signed
It would not hurt anyone to add say an expert green drop ident kit for the northlands char same as char bags only the haves would complain IMO.
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Old Jun 20, 2007, 11:02 AM // 11:02   #47
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/signed

I have no personal interest in the matter as i don't tend to hang around Pre-Searing, but looking at this objectively (and because i think we should all take an active interest in the wellbeing of the game and players) there honestly can be no real reason to not implement this request..

A short piece of coding to add the kit =
The end of an old bug which continues to be exploited and concerns the community =
A happy community with more faith in ANet =
A win win all round heh

(as you can tell, ANet, quite wisely impo, appear to be willing to listen to us, thus on such a matter as this which is a fair and wise and intelligenly presented request, all we simply need to do is respond to show our support. Once enough of us do this..i have no reason to doubt that ANet wouldnt implement the change if and when they can.)
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Old Jun 20, 2007, 11:29 AM // 11:29   #48
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Quote:
Originally Posted by holababe
/notsigned

Don't add anything to Pre...keep it as it is
You are so transparent.

I'm lollin at this thread.
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Old Jun 20, 2007, 12:03 PM // 12:03   #49
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either they should add the kits or add in the rune and dye merchants....then it will completely destroy the black market in pre.. Whats black dye go for now 15k post money? How come someone can get 15k for a black dye but for the majority of others they can barely get 5k? Same with runes....would love to see what a minor vigor goes for in pre...in post its what 1.2k? SO because i chose to play the game AS it was designed to be played I don't get the same "opprotunities" to make the amount of money that those in presearing do?? Time to get a clue ANET and do what needs to be done!
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Old Jun 20, 2007, 12:09 PM // 12:09   #50
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/signed

I keep a char in Pre full time to help friends and guildies. And frankly, I like Pre and go back just for the heck of it sometimes. Like many of the other posters, it's always bothered me that you couldn't salvage runes in Pre. I know it was Anet's intent for people to move on and leave it, but they obviously now realize that lots of people are staying and will never leave.
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Old Jun 20, 2007, 12:40 PM // 12:40   #51
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I play in Pre a bit and I wouldn't mind seeing expert salvage kits there, but here's what I do have a problem with:

The OP takes advantage of an exploit and now could possibly get another player banned for taking advantage of the same exploit. Am I the only one who sees a problem with this?
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Old Jun 20, 2007, 12:47 PM // 12:47   #52
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I wouldn't mind but there are green weapons and other max stuff around, too.
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Old Jun 20, 2007, 12:53 PM // 12:53   #53
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i don't mind the max weapons so much ...i mean if you have the edition where you can spawn the bonus items you can have max dmg weapons...but to be able to get runes and insignias at a place where they shouldn't be allowed is just wrong. Either make the armor in Pre NOT accept runes and insignias or make them available to all. As far as weapon modifiers go is another story....i think the OP has hit the nail on the head....Expert Kits and a Rune/Dye trader is required in presearing.

Funny that we haven't heard anything from the CR team yet.
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Old Jun 20, 2007, 01:02 PM // 13:02   #54
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Presearing is a 'tutorial' learning area.

Learning to salvage runes and insignia and se them is part of the game.
But, Expert salvage kits are somehow... at the 'end' of the basic learning, so they should be only in one collector in the heart of the Catacombs asking for 100 3gold items and/or in the last far away outpost/area you can get to in Presearing.
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Old Jun 20, 2007, 01:03 PM // 13:03   #55
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I dont think they should be available from the merchant. That sorta ruins the fun and atmosphere of pre, low tech and underdeveloped. Perhaps make a 1 use kit drop from the Charr bosses like their bags? Or add a collector in pickens who wants 50 Charr Carvings? Provide the functionality, but make it unique and require effort to get.
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Old Jun 20, 2007, 01:05 PM // 13:05   #56
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/signed

Equal opportunities for all.
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Old Jun 20, 2007, 01:17 PM // 13:17   #57
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Not that I like to play the close-minded jerk but...
No?

Pre-sear as it is now is unique and different from the actual game, and that's the way I like it. I am sure I am not the only one thinking putting expert salvage in pre just wouldn't feel right. To me it would feel like when ANet gives us some downright overpowered skill that just screw the whole difficulty (MMs? Anyone?).

Plus having to rely on luck to find a good weapon mod and not being able to use it elsewhere is a nice change from the real Guild Wars. Did anyone played Diablo, if anyone remember, you couldn't customize your weapon and as far as I know no-one was whining about that. Why is that so with GW?

The Hall exploit was a failure from ANet's side of the program. Because they made a mistake doesn't mean they must make that mistake a game feature by giving everyone access to the exploit's result.
(Un-)fortunately, I don't see ANet doing something about that.Good luck in your live anyway.

/NOTSIGNED


Quote:
Originally Posted by Wilian Norward
Shut the pre black market down!
All I have to say about that is... I approve any market or (semi-)organisation unentended and unsupported by game features&programmers.
And that quote reminds me of a couple of crappy argumentative texts we had to write with pre-made oppinion and facism-like sentences like that one.

Last edited by Steps_Descending; Jun 20, 2007 at 01:27 PM // 13:27..
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Old Jun 20, 2007, 01:33 PM // 13:33   #58
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Quote:
Originally Posted by Steps_Descending
All I have to say about that is... I approve any market or (semi-)organisation unentended and unsupported by game features&programmers.
And that quote reminds me of a couple of crappy argumentative texts we had to write with pre-made oppinion and facism-like sentences like that one.
So, you just like to play the antagonist. Alright then.

/signed for Anet to "accidentally" leak the code into the game that mistakenly adds expert salvage kits to merchants in pre. Despite it being a complete goof and unintended, I also hope they ignore the HUGE mistake and let it slide.

There, happy now?
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Old Jun 20, 2007, 02:10 PM // 14:10   #59
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/signed

add expert salvage kits to pre, it'll only hurt those who took advantage of the gh bug.
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Old Jun 20, 2007, 02:45 PM // 14:45   #60
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I might be repeating myself, but there are a few small things that could be done to make the pre experience a lot more fun for those wishing to stay there.

People going for LDoA aren't exactly the sort that don't generally have all the campaigns anyway. It's just one character they are reserving for that purpose, helping out new guild recruits, recruiting themselves, etc.

If I could make a wish list, it would be something like this:

1. Add expert salvage kits that are obtained from a collector in the lowlands.

2. Add a skill trainer, preferrably one spawning _after_ all the Charr bosses in Northlands have been eliminated, offering the sale of a Signet of Capture. Make sure he charges a fair bit of money for it. This would allow the "elite" players in pre a possibility to add just a tiny bit more juice to themselves.

3. Add a reward collector offering one gold item in exchange for a specific collectable that would only be given one time per character after finishing off said bosses, mirroring the reward system after completing Nightfall. These gold items should not be max damage or max stats, however, they should be moddable (not inscribable, duh.)

Anyway that's just a wish list, but still wanted to throw my 5c in.
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